Start open arena mod directly9/2/2023 ![]() Anyway, this trick is sometimes used to avoid warning and cases where the engine refuses to start a record if you are not synchronized, in these cases this trick can be useful (see below on how to record an AVI). To record a best-quality demo, g_synchronousClients has to be set to 1, and has to remain 1 until you stop recording! Attention, using tricks like 'g_synchronousClients 1 record g_synchronousClients 0' has no effect, it's the same as using 'record'! This is because g_synchronousClients change the way the game engine works, and if you start recording and then set g_synchronousClients to 0, it will act accordingly. If you leave it to 0, the demo might look crappy when viewed later. When you start recording, you will probably get a warning in the console, "WARNING: You should set 'g_synchronousClients 1' for smoother demo". So, you may skip this part (however, as an id Tech 3 user, you may be interested into knowing what this is about). To disable it, use /seta cl_autoRecordDemo 0 (and then use /stoprecord to stop the current recording).īefore you start reading this section, take in account this stuff is very relevant for the original Quake III Arena, but in OpenArena it looks like there is no need to enable g_synchronousclients at all: demos look smooth without the need to apply any tweak. If you want all your games to be recorded, each in its own file, use this command, which will make a persistent setting: This creates files with rich names, which contain the date, time, ip of the server you are connected to, and map name, which is useful.Įntering /stoprecord command while cl_autoRecordDemo is still enabled will end the current demo file and will continue the recording on a new file.Īutomatically recording all your games ![]() Use the following bindings instead if you want a new file to be started each time a game starts, so each game will be in its own file (obviously, you may also manually enter the commands by using the console instead of binding them to specific keys): Instead of using the console each time, you can bind two keys which you can use to start/stop the recording, for example: record mytest will create a mytest.dm_71 file) if manually specifying an already existing demo name, that file will be overwritten without warning.ĭuring recording, you will see file name and size in the upper edge of the screen. If you wish, you can use /record (file extension is automatically added) to specify a name to use (e.g. This creates files with dumb names, like "demo0001.dm_71", automatically incremented (anyway you will be able to change them later using your operating system). To end the recording, pull down the console again and type /stoprecord. To record your own demo, you can pull down the command console and type /record command. The demo files in the demos directory will show up in the demo list when you choose the "Demos" menu item. If you are in one of the mods, for example CPMA, the demo directory is "cpma/demos/" instead of "baseoa/demos/". ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |